Dec 13, 2006, 12:11 PM // 12:11
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#41
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I would not shed a tear if the next chapter started an entirely new storyline, added no new professions, and spent the time to properly balance and tweak the current ones.
__________________
And the heavens shall tremble.
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Dec 13, 2006, 12:15 PM // 12:15
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#42
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Banned
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maybe a dark sage and a holy sage
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Dec 13, 2006, 12:32 PM // 12:32
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#43
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Frost Gate Guardian
Join Date: Apr 2006
Profession: N/
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Quote:
Originally Posted by Tactical-Dillusions
Spirit summoner and beserker.
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Ritual lord+IWAY warrior.
Quote:
Originally Posted by gavin456
maybe a dark sage and a holy sage
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Maybe a N/Mo and a Mo/Rt.
Most suggestions people make can be formed from two existing classes. Secondary professions ftw.
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Dec 13, 2006, 12:57 PM // 12:57
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#44
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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POOOOLLLEEEAAAAARRRRRMMMMMMSSSSSSSSS
Scythes is nice and all, but I wanna swing long spears, natas, and halberds.
I dont want to THROW my spears, I wanna POKE! XD
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Dec 13, 2006, 01:02 PM // 13:02
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#45
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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the only desent professions are the core, the rest is just for show if u ask me
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Dec 13, 2006, 02:02 PM // 14:02
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#46
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Please, no, more, professions... Just add content and a shit load of new skills. It would feel like a new profession
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Dec 13, 2006, 02:08 PM // 14:08
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#47
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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My speculations are :
1 attacking class : Martial Artist.
1 caster class : Nature Wizard.
The martial artist would be the first bare hand attacking class. Attribute lines could be different sort of martial arts, for example karate mastery, judo mastery, or something like that.
Nature Wizard would be a caster that has control over fauna and flora. Attributes could be Animal Magic (summon an animal to fight with you, or use a spell like hawk eye to increase critical hit rate on an ally for instance), Flora Magic ( raise different kinds of plants from the ground to fight, buff or heal) and mineral magic (use the surrounding soil as weapon, effects depending on the area you're in)
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Dec 13, 2006, 02:08 PM // 14:08
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#48
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Banned
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The more professions the add, the more balance problems they add.
If they make new races it will be one of these: Charr, Tengu, Dwarf, or Centaur.
Classes they will probably never have: Druid, Rogue, Barbarian, Berserker, Martial Artist (other hand to hand fighter). All have been done by other games.
Last edited by Mr_T_bot; Dec 13, 2006 at 02:11 PM // 14:11..
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Dec 13, 2006, 03:10 PM // 15:10
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#50
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Academy Page
Join Date: Mar 2006
Guild: M Cheese [cese]
Profession: R/Rt
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I like and always love to see new profession and not stuck with core profession
I know the problem that might happen, dont need to remind me
And would love more if cross chapter account able to create the new profession in the older chapter ^^ (assassin, ritualist, dervish, paragon in pre-searing ascalon )
New profession for chapter 4 I'm wishing for 2 type caster, one of them dedicated to be another healer profession other than monk
(maybe musician profession using harp, flute, etc to be another healer other than monk. Note: check concept class)
My view only: (this will not related to any other ppl point of view, I only want to make it like this, completely personal)
W w/hammer ------------ Dervish
W w/sword -------------- Assasin
R w/shortbow ------------ Paragon
N w/minion -------------- Ritualist w/spirit
E ------------------------
Me -----------------------
Mo w/dedicated healer ----
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Dec 13, 2006, 03:13 PM // 15:13
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#51
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: wpg
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I hope the next chapter has a shape shifter or a mimic that can learn monster skills like in Final Fantasy. The Mimic would be cool there are a lot of great monster skills out there. In FF you had to capture the skills and after a while you collected up some very interesting and powerful skills. This would be hard for PvP players only because they would have to PvE to gain those skills, but since they already have to do that it really shouldn't be such a big deal. A shape shifter like the Druid in Diablo II would be fun I loved the werewolf. A berserker who can wield two weapons would be fun as well, but we kind of already have that in the Assassin.
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Dec 13, 2006, 03:47 PM // 15:47
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#52
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Ascalonian Squire
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Quote:
Originally Posted by Celestial Beaver
So Ritualist and Dervish then?
As for me, I'm not against seeing new professions come out but if they do I would like to see a new caster...I much prefer casters and I feel a little...unloved...due to the fact there were no casters in Nightfall.
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Dont make me laugh. The Ritu summons sucky spirits that dont even move or do decent damage. Im talking about an army of undeads or something like the necro minions only without the need for corpses. Should be able to summon elementals or something powerful and have skills to enhance their capabilitys. In exchange give them very low armor or make them move slower while keeping up a summon. And Dervishes suck too. If i transform into a god i imagine nuking everything on the map with one swipe. Not being immune against conditions and stuff like that. Dervish transformations shouldn´t be called avatars of thisgodandthatgod cause i imagine gods as all knowing and powerfull beings. And only a few elite let you change not the majority of the skills. Its just a feature of the dervish not his focus.
Last edited by Jaml; Dec 13, 2006 at 03:51 PM // 15:51..
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Dec 13, 2006, 04:21 PM // 16:21
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#53
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Academy Page
Join Date: Mar 2006
Guild: M Cheese [cese]
Profession: R/Rt
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Quote:
Originally Posted by Jaml
Dont make me laugh. The Ritu summons sucky spirits that dont even move or do decent damage. Im talking about an army of undeads or something like the necro minions only without the need for corpses. Should be able to summon elementals or something powerful and have skills to enhance their capabilitys. In exchange give them very low armor or make them move slower while keeping up a summon. And Dervishes suck too. If i transform into a god i imagine nuking everything on the map with one swipe. Not being immune against conditions and stuff like that. Dervish transformations shouldn´t be called avatars of thisgodandthatgod cause i imagine gods as all knowing and powerfull beings. And only a few elite let you change not the majority of the skills. Its just a feature of the dervish not his focus.
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Summon Elemental Bird that will fight with you (like pet/animal companion)
Skills similar to pet (skill will not functioning if you not summon the bird) skills which will modify the attack effect of the elemental bird
Damage and health similar to elder pet
HP degen like minion
Only 1 same type of elemental bird can be summoned at one time (like golem or spirit)
Can get effect like pet skills
Summoned skill recharge 60s, causing exhaustion
there will be 4 type elemental bird (fire, wind, water, earth)
there will be 2 elite unique bird (dark/shadow, holy)
bird dmg type = elemental dmg depend on their type
etc xD
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Dec 13, 2006, 04:44 PM // 16:44
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#54
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Raging Seraphim
Profession: Rt/
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I was messing around with my guild leader, theorizing about the environment of the next Guild Wars - which we ultimately entitled "Guild Wars: The Next Frontier," and labeled as a space game :P - when I thought about the existing classes and what could possibly be added.
Currently we've got: Elementalist, Necro, Mesmer, Monk, Warrior, Ranger, Assassin, Ritualist, Dervish, Paragon.
I like the idea that someone else mentioned earlier on about not actually adding any new classes, but tweaking some older ones. How this is going to fit into each of the new classes will depend entirely on where the game is placed, from a PvE perspective, but not so much when you think on PvP, so it could work out nicely anyway.
But, if I were to suggest the addition of a new class, I'd probably have to say something along the lines of a shapeshifter myself, as another person also mentioned earlier. I've only played this class in a few games in the past, but it's always been fun. Rangers performed nature rituals. Ritualists summoned and controlled spirits. Why couldn't there be another class dedicated to the manipulation of spiritual energy into their own form/the form they desired? Seems interesting enough, and putting that into PvP would be nifty - sorta' something along the lines of the Dervish "forms," but utilizing more natural beings/creatures/beasties.
All in all, I do think I'd enjoy a new game with no new classes, though. There are already more than enough of them. Just add some tweaks and adjustments to certain existing professions and it will nearly *be* as though we were playing new character types, when in fact we would just be getting used to a more complex metagame.
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Dec 13, 2006, 05:10 PM // 17:10
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#55
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Ascalonian Squire
Join Date: Apr 2006
Location: NY
Guild: Katzengard
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A Shapeshifter would be great. I really enjoyed the Diablo II druids for that. The graphics would probably take a fair amount of work, but the coolness factor.... If they followed the standard pattern you might have 3 or 4 shape-lines and the profession line giving an overall bonus to shapes and energy management. I would expect it to be a primarily melee class. Maybe run it like the monk's maintained enchantments for each shape?
I can understand the many comments "no new professions", but while I would hope to bring my developed characters over to new lands, I also really like developing characters from scratch, and, given the ability to change secondary class so easily, don't see the point in having more than one in each profession. So, when I start on Nightfall (I have been holding off so someone will have a decent Holiday gift for me) I will be playing out a Dervish and a Paragon, and bringing over all the others. I would like to be able to do the same for the next supplement. I don't PVP much, but I would think it would also keep that side interesting (maybe too much so?).
I don't know about another summoning class - elementals would be a nice summons, but I think they would go better as new elites for Elementalists.
The Assassin is pretty much THE martial artist class already. A Rogue would be an idea, but I'm really not seeing how to implement it. Some form of invisibility maybe? With some trapping and positional bonuses for attacks?
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Dec 13, 2006, 05:49 PM // 17:49
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#56
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Frost Gate Guardian
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Knight - mounted
Alchemist
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Dec 13, 2006, 06:06 PM // 18:06
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#57
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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I would hope that we won't see another low armored melee fighter, although every expansion has had a soft melee coupled with a support unit so far, that doesn't mean the trend has to continue. I would enjoy seeing a melee unit that utilized hand to hand combat techniques, and so that they wouldn't be unbalanced in that they wouldn't have any weapons you could have them wield various styles of martial arts. For example you would find books, that when wielded wouldn't be held but instead altered the animations and damage amount/type for your hand to hand combat. They could be the first and perhaps only class with a holy or dark damage weapon modifier (yes, I realize I ask both for no low armor melee class, and suggest a melee class that would likely have to be low armor, I'm odd like that... Of course their primary attribute could add to their defense, probably not AL, but instead some sort of inheirent blocking or evasion of melee attacks).
I think that perhaps we shall see some sort of class with a reverence for the Seer of Truth, although I have no clue as to what sort of class it would be.
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Dec 13, 2006, 06:58 PM // 18:58
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#58
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Lion's Arch Merchant
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Quote:
Originally Posted by Avarre
I would not shed a tear if the next chapter started an entirely new storyline, added no new professions, and spent the time to properly balance and tweak the current ones.
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Thumbs up
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Dec 13, 2006, 07:10 PM // 19:10
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#59
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Wilds Pathfinder
Join Date: Feb 2006
Guild: No guild
Profession: A/E
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Quote:
Originally Posted by aohige
POOOOLLLEEEAAAAARRRRRMMMMMMSSSSSSSSS
Scythes is nice and all, but I wanna swing long spears, natas, and halberds.
I dont want to THROW my spears, I wanna POKE! XD
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lol yea, throwing spears BOOORING
Amen to that. d
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Dec 13, 2006, 07:14 PM // 19:14
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#60
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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the next 2 proffsions will be lamer then Faction and NF combined
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